Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(194 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks8
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion5
Value engines2
Spot removal8
Board wipes1
Edict effects1
Mono-Color Mana Base (no fixing needed)+28ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands2
Basic lands1
Swamp+34
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base70Speed47Threats45
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.