Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(258 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks2
Land ramp14
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines5
Counterspells1
Spot removal6
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands4
Utility lands2
Taplands1
Basic lands1
Forest+31
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces7
Combat threats4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Speed81Consistency71Mana base70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.