Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks6
Mana dorks1
Land ramp1
Draw engines7
Cantrips & burst draw11
Recursion1
Value engines2
Counterspells3
Spot removal10
Board wipes3
Stax & hate2
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands9
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Win conditions1
Token generators6
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats88Interaction87Mana base79
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.