5.7±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence377 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Commander Synergy+2ⓘ
Low Land Count−18ⓘ
Tutors4
Draw engines3
Cantrips & burst draw6
Scry & Surveil5
Recursion9
Value engines7
Spot removal8
Board wipes2
Stax & hate4
Edict effects3
Protection4
Low Land Count−18ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands5
Basic lands3
1 Combo Family+25ⓘ
Combat Damage Synergy+18ⓘ
Commander Synergy+2ⓘ
Combo pieces2
Synergy pieces10
Combat threats6
Sacrifice outlets1
Drain effects1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+2-card combo 1→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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