5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence340 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators2
Other acceleration1
Commander Draw Engine+10ⓘ
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines8
Counterspells6
Spot removal9
Board wipes2
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands8
Utility lands13
Basic lands5
Other1
Combat Damage Synergy+16ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats16
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter24 cards
24 legendary synergies. Legends in the deck grow stronger together.
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Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Ninja Tribal20 cards
20 ninja creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.