tmnt wu

Commander
See all April O'Neil, Live on the Scene data
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence340 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8
Fast mana2
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators2
Other acceleration1
Commander Draw Engine+10
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines8
Counterspells6
Spot removal9
Board wipes2
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands8
Utility lands13
Basic lands5
Other1
Combat Damage Synergy+16
Commander Synergy+2
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats16
Sacrifice outlets1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Legends Matter24 cards

24 legendary synergies. Legends in the deck grow stronger together.

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Aggro22 cards

22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Ninja Tribal20 cards

20 ninja creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.