Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration1
Treasure generators1
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines4
Counterspells1
Spot removal9
Board wipes1
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands8
Premium utility lands5
Utility lands8
Taplands3
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+11ⓘ
Combo pieces2
Synergy pieces1
Combat threats7
Token generators7
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base88Consistency87Threats86
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.