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Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Mana dorks14
Other acceleration3
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Recursion4
Value engines5
Spot removal5
Stax & hate1
Protection3
Mana Acceleration+5ⓘ
Two-Color Mana Base+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+22ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces15
Win conditions3
Combat threats10
Sacrifice outlets2
Reanimation1
Alternate win strategies2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+2-card combo 2→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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