Commander
No commander provided6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Land ramp3
Other acceleration3
Treasure generators1
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands4
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 token doubler, 1 extra combat, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces3
Win conditions4
Combat threats4
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base89Consistency88Interaction86
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.