Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells6
Spot removal7
Protection3
Other1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands6
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces3
Win conditions1
Combat threats1
Drain effects1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base87Interaction85Speed82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.