Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(151 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (49% CMC 5+)+-10ⓘ
Mana rocks10
Mana dorks1
Land ramp2
Treasure generators2
Draw engines4
Cantrips & burst draw4
Value engines3
Spot removal1
Board wipes1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands1
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats73Mana base46Consistency38
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dragon Tribal33 cards
33 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.