Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(502 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks6
Land ramp3
Other acceleration2
Treasure generators1
Commander Draw Engine (Mister Negative provides card draw)+10ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Value engines6
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate3
Protection9
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands10
Taplands6
5 Combo(s) Detected (Consistency: 68%)+37ⓘ
Combo pieces10
Win conditions1
Drain effects1
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Interaction92Mana base90Threats87
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lifedrain8 cards
8 lifedrain effects. Drain opponents' life while gaining your own.