Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(423 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Treasure generators1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal5
Protection4
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces32
Combat threats1
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats98Mana base86Consistency70
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy37 cards
37 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.