Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(307 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw8
Recursion3
Counterspells4
Spot removal5
Board wipes2
Stax & hate1
Protection3
Fetchlands4
Premium utility lands1
Utility lands2
Taplands13
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Combat threats11
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats88Consistency82Mana base79
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.