Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(630 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks8
Treasure generators1
Commander Synergy (1 groups)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines5
Control Strategy Bonus (23.2 interaction cards)+30ⓘ
Counterspells8
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate7
Protection6
Fetchlands9
Dual & shock lands9
Premium utility lands5
Utility lands3
Taplands1
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Combo pieces4
Combat threats1
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction97Mana base97Consistency86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Enchantress8 cards
8 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.