Zur the Enchanter

7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Deterministic combo linesWalking Ballista,Heliod, Sun-Crowned
High confidence(630 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
2 Combo(s) Detected (Consistency: 51%)+22
Commander Synergy (2 groups)+11
Combat Damage Synergy: 2 evasion enablers+6
Combat threats1
Reanimation1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Interaction97Mana base97Consistency86

1.0 above Bracket 3 ceiling (6.5)

1.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

2-card combo
Mass land denial — none
Extra turns — none

Themes8 total

Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

Enchantress8 cards

8 enchantment synergy cards. Deck rewards you for casting enchantments.

Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos2 total