Commander
6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence496 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks6
Treasure generators1
Commander Synergy+4ⓘ
Tutors6
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion3
Value engines5
Counterspells5
Artifact/enchantment removal1
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate3
Protection2
Dual & shock lands9
Premium utility lands4
Utility lands9
Taplands3
Basic lands3
Combat Damage Synergy+12ⓘ
Synergy pieces8
Win conditions4
Drain effects2
Token generators3
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+Game Changers 12→ Bracket 4
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes0 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.