Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(455 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration6
Treasure generators2
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw14
Counterspells5
Spot removal10
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands2
Tempo Control (lockout lethality)+11ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Combat threats1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base93Consistency87Interaction85
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.