Rayami, First of the Fallen

4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(280 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana2
Mana rocks1
Mana dorks1
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Basic lands3
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20
Combat threats1
Damage multipliers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
Consistency64Threats61Interaction59

1.2 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.