Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp2
Other acceleration2
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw7
Recursion1
Counterspells4
Spot removal8
Board wipes2
Stax & hate1
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands7
2 Combo(s) Detected (Consistency: 38%)+20ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+16ⓘ
Combo pieces4
Win conditions3
Combat threats2
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base85Threats85Consistency82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.