Commander
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(167 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Tutors1
Draw engines3
Cantrips & burst draw4
Wheels1
Recursion1
Value engines1
Spot removal10
Artifact/enchantment removal1
Board wipes3
Two-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, 4 extra combats, 5 haste enablers, 2 evasion enablers, 5 damage multipliers+25ⓘ
Synergy pieces22
Combat threats6
Drain effects1
Token generators4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats88Mana base75Interaction65
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.