Eirdu, Carrier of Dawn

Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence418 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8
Fast mana6
Mana rocks2
Land ramp1
Tutors7
Draw engines5
Cantrips & burst draw2
Scry & Surveil3
Recursion4
Value engines2
Spot removal4
Protection10
Two-Color Powerhouse Lands+4
Dual & shock lands3
Premium utility lands3
Utility lands14
Taplands2
Basic lands2
5 Combo Families+43
Combat Damage Synergy+12
Commander Synergy+1
Combo pieces14
Synergy pieces8
Combat threats5
Sacrifice outlets1
Drain effects3
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 1 Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Aristocrats (Commander)19 cards

This deck generates value from sacrificing and recurring creatures.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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+1/+1 Counters14 cards

14 counter synergies. Grow creatures over time for massive threats.

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Combos30 total

  • 3-card combos · 30
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    Undying Creature
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    Undying Creature
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