Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence183 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Land ramp11
Other acceleration3
Draw engines12
Cantrips & burst draw4
Recursion3
Value engines2
Other1
Counterspells1
Spot removal14
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
+8
+7
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands2
+2
Taplands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+10
+3
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions2
Combat threats7
Drain effects1
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base84Speed66Consistency65
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Mutate14 cards
14 mutate creatures. Stack creatures for combined abilities.
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Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.