Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(363 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp2
Other acceleration5
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion1
Spot removal4
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 5 token doublers, 5 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combo pieces2
Synergy pieces33
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base85Speed63
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)40 cards
This deck generates and leverages a wide board of creature tokens.
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.