4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence334 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks14
Land ramp1
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines3
Spot removal6
Graveyard hate1
Board wipes4
Protection4
Mana Acceleration (17 sources)+5ⓘ
Fetchlands1
+7
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands2
+17
+11
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 3 evasion enablers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions8
Combat threats5
Drain effects1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Threats90Mana base71Speed65
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal29 cards
29 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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