Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(172 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal6
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+29ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces3
Combat threats2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats80Mana base75Interaction50
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters41 cards
41 counter synergies. Grow your creatures over time for massive threats.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.