7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence524 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks2
Other acceleration2
Treasure generators3
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion5
Value engines6
Spot removal6
Board wipes2
Edict effects5
Protection3
Mono-Color Mana Base+27ⓘ
Mono-Color Powerhouse Lands+4ⓘ
Utility lands3
Taplands2
Basic lands1
3 Combo Families+29ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+5ⓘ
Combo pieces9
Synergy pieces14
Win conditions2
Drain effects2
Token generators5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.