Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration3
Draw engines3
Cantrips & burst draw5
Spot removal10
Stax & hate5
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands7
3 Combo(s) Detected (Consistency: 26%)+22ⓘ
Combat Damage Synergy: token package, 4 evasion enablers, 1 damage multiplier+20ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Win conditions3
Combat threats2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats88Mana base86Interaction68
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.