Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(165 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Draw engines3
Cantrips & burst draw2
Recursion2
Spot removal3
Graveyard hate1
Stax & hate2
Two-Color Mana Base (no fixing needed)+37ⓘ
Utility lands2
Taplands2
Win conditions1
Combat threats2
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Consistency33Interaction29
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.