4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence304 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks7
Land ramp6
Other acceleration2
Treasure generators1
Other1
Commander Draw Engine (Freyalise, Llanowar's Fury provides card draw)+10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw3
Recursion4
Value engines8
Synergy support1
Artifact/enchantment removal1
Spot removal2
Graveyard hate2
Board wipes1
Protection4
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (17 sources)+5ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Utility lands5
+4
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+21
Combat Damage Synergy+25ⓘ
Synergy pieces10
Win conditions10
Combat threats11
Drain effects1
Alternate win strategies1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power4.4→4.5+0.1
BracketB2→B2
Vectors
Velocity
82→74
-8
Consistency
73→81
+8
Interaction
18→19
+1
Efficiency
64→64
—
Lethality
93→93
—
Card Changes
Added (7)
Removed (7)
Grade
Power3.3→4.4+1.1
BracketB2→B2
Vectors
Velocity
76→82
+6
Consistency
66→73
+7
Interaction
16→18
+2
Efficiency
70→64
-6
Lethality
91→93
+2