Fire Lord Azula

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24
1 Combo(s) Detected (Consistency: 30%)+16
1 extra turn effect+5
Tempo Control (lockout lethality)+2.6
Synergy pieces1
Win conditions1
Combat threats2
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Speed88Mana base83Threats80

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes6 total

Spellslinger8 cards

8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Cantrips7 cards

7 cantrips. Cheap spells that replace themselves for velocity.

Combos1 total