Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana7
Mana rocks4
Mana dorks1
Other acceleration3
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion2
Counterspells6
Spot removal4
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands7
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Combat threats1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base85Consistency83Interaction80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm14 cards
14 storm synergies. Chain spells for exponential value.