Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(471 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp5
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells6
Spot removal6
Land destruction1
Board wipes1
Protection13
Other1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands6
Dual & shock lands13
Premium utility lands4
Utility lands5
Taplands4
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Combat threats3
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Mana base97Interaction92Speed83
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron (Commander)26 cards
This deck is built around equipping or enchanting the commander for commander damage.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.