Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion14
Value engines2
Spot removal4
Graveyard hate1
Protection2
Two-Color Mana Base (no fixing needed)+39ⓘ
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces19
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats95Consistency77Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator17 cards
17 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.