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HomeExplore decksCommanders
WU

Krile Baldesion

viapasted list·Updated 22 days ago·25 views·

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Power level

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence461 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana2
Mana rocks1
Land ramp1
Treasure generators1
Tutors2
Draw engines14
Cantrips & burst draw3
Recursion6
Value engines3
Counterspells5
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Other4
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands11
Basic lands2
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats4
Token generators2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies29 cards

29 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.