Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(461 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (83% CMC 0-2)+15ⓘ
Mana rocks1
Land ramp1
Treasure generators1
Tutors2
Draw engines14
Cantrips & burst draw3
Recursion6
Value engines3
Counterspells5
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands11
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats4
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction94Consistency92Mana base86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.