Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(186 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp2
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion3
Spot removal8
Board wipes3
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands3
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats8
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base69Interaction60Threats55
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Defenders/Walls23 cards
23 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.