Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(340 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal5
Board wipes5
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators13
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats95Interaction82Mana base79
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.