Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence189 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp2
Other acceleration2
Other1
Tutors2
Draw engines3
Cantrips & burst draw8
Wheels1
Scry & Surveil4
Recursion1
Value engines8
Synergy support4
Counterspells4
Spot removal8
Graveyard hate1
Board wipes1
Edict effects1
Protection1
Fetchlands1
+5
Dual & shock lands3
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands1
+2
Taplands12
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+3
+3
+3
+2
+1
Combat Damage Synergy+25ⓘ
Commander Power Floor (Breya, Etherium Shaper, 9/10)+1.3ⓘ
Synergy pieces15
Combat threats8
Sacrifice outlets1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.