Commander
3.9±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Medium confidence(257 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks6
Land ramp5
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Other3
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands1
Utility lands3
Taplands2
Other2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler+23ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction81Mana base75Speed71
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.