Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence283 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw11
Wheels1
Recursion6
Value engines3
Other1
Spot removal4
Board wipes3
Stax & hate7
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands10
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+5
+4
+5
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces13
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base87Threats82Consistency67
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.
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Enchantress18 cards
18 enchantment synergy cards. Deck rewards you for casting enchantments.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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