Commander
6.5±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(424 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana dorks3
Treasure generators1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors12
Draw engines1
Recursion3
Value engines2
Spot removal1
Artifact/enchantment removal2
Graveyard hate1
Stax & hate3
Protection1
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands9
Taplands4
5 Combo(s) Detected (Consistency: 82%)+40ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets3
Token generators2
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base92Threats91Consistency87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.