Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators2
Draw engines6
Cantrips & burst draw10
Recursion2
Counterspells5
Spot removal10
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands1
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Drain effects1
Token generators9
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Interaction85Consistency82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.