Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana2
Mana rocks2
Mana dorks10
Land ramp4
Other acceleration1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw2
Value engines5
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 tribal lords, 3 haste enablers, 5 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats5
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+2-card combo→ Bracket 4
Threats89Speed88Interaction87
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Elf Tribal20 cards
20 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.