Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence257 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp2
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines1
Cantrips & burst draw3
Wheels1
Scry & Surveil2
Recursion10
Value engines2
Other1
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Utility lands4
+2
+2
Taplands1
+2
Basic lands1
+35
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces20
Win conditions2
Combat threats3
Sacrifice outlets3
Drain effects2
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats93Mana base70Consistency49
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.