Tergrid, God of Fright

Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence257 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10
Fast mana1
1+10
Mana rocks1
2+6
Land ramp2
1+5
2BB+2
Other acceleration1
6BB+1
Commander Synergy (1 groups)+1
Tutors2
2B+6
2BB+2
Draw engines1
2B+5
Cantrips & burst draw3
B+1
1B+1
1BBBB+2
Wheels1
2BB+1
Scry & Surveil2
B+3
2B+2
Recursion10
B+5
B+2
B+2
1B+1
BB+1
2B+2
1BB+1
2BB+1
3BB+1
3BB+1
Value engines2
3B+1
3BBB+5
Other1
3B+1
Spot removal4
1B+5
1B+1
1B/PB/P+1
4B+2
Graveyard hate2
3B+6
3BBB+5
Board wipes2
2B+8
3BB+5
Stax & hate4
BB+2
1BB+1
2BB+1
2BB+1
Protection1
B+2
Mono-Color Mana Base (no fixing needed)+25
Utility lands4
B+2
1B+2
+2
+2
Taplands1
+2
Basic lands1
+35
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Commander Synergy (1 groups)+1
Synergy pieces20
B+8
B+5
B+4
1B+5
1B+5
1B+1
BB+1
2B+5
2B+5
2B+4
2B+3
1BB+1
+8 more
Win conditions2
3BB+6
6BB+1
Combat threats3
1BB+5
3BB+4
4BB+4
Sacrifice outlets3
1B+1
3B+8
3BB+8
Drain effects2
BBB+2
3BB+1
Token generators1
2BB+4
Reanimation2
3B+6
5BB+1
Other1
3B+3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats93Mana base70Consistency49

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)16 cards

This deck uses the graveyard as a primary resource.

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Aristocrats26 cards

26 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.