gargos fight club

Commander
4.1±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence273 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks1
Mana dorks4
Land ramp8
Other acceleration4
Tutors1
Draw engines3
Cantrips & burst draw9
Recursion2
Value engines3
Synergy support1
Artifact/enchantment removal2
Spot removal6
Board wipes1
Protection17
Mono-Color Mana Base+7
Mana Acceleration+6
Mono-Color Powerhouse Lands+4
Utility lands4
Taplands2
Basic lands1
Tempo Control+12.6
Combat Damage Synergy+11
Synergy pieces3
Win conditions2
Combat threats1
Token generators1
Enablers2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2

1.1 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Stax10 cards

10 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Power Matters10 cards

10 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.