Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Land ramp14
Other acceleration5
Treasure generators2
Draw engines7
Cantrips & burst draw5
Recursion4
Spot removal2
Board wipes1
Mana Acceleration (26 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands8
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 evasion enablers+25ⓘ
Combo pieces3
Synergy pieces9
Win conditions5
Combat threats1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats95Speed87Mana base87
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.