Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(195 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration3
Treasure generators1
Other1
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines5
Spot removal10
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands4
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats13
Drain effects11
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Threats88Mana base75Speed60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.