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Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence195 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Other acceleration3
Treasure generators1
Other1
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines5
Artifact/enchantment removal1
Spot removal10
Board wipes2
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats13
Drain effects11
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.