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HomeExplore decksCommanders
WUG

Arcades, the Strategist

viapasted list·Updated 45 days ago·8 views·

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Power level

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence427 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana2
Mana dorks1
Land ramp7
Other acceleration5
Commander Draw Engine+18ⓘ
Commander Synergy+6ⓘ
Draw engines9
Recursion1
Value engines1
Counterspells4
Spot removal3
Board wipes3
Stax & hate6
Protection7
Mana Acceleration+5ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands13
Taplands8
Basic lands3
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+15ⓘ
Commander Synergy+4ⓘ
Combo pieces2
Win conditions1
Combat threats1
Token generators1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 → Bracket 4
Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Defenders/Walls30 cards

30 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Hatebears12 cards

12 hatebear creatures. Small creatures that restrict opponents.

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Combos1 total

  • 2-card combo · 1
  • +