Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(427 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana dorks1
Land ramp7
Other acceleration5
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Draw engines9
Recursion1
Value engines1
Counterspells4
Spot removal3
Board wipes3
Stax & hate6
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands13
Taplands8
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Win conditions1
Combat threats1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Speed89Interaction89Consistency74
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Defenders/Walls30 cards
30 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.