Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(208 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines10
Cantrips & burst draw6
Recursion6
Value engines3
Spot removal8
Board wipes4
Stax & hate8
Protection9
Other1
Two-Color Mana Base (no fixing needed)+24ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands1
Taplands2
Commander Synergy (3 groups)+13ⓘ
Tempo Control (lockout lethality)+10.9ⓘ
Combo pieces1
Synergy pieces2
Combat threats4
Drain effects2
Token generators1
Reanimation3
Damage multipliers1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Consistency83Interaction79Mana base75
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Forced Combat / Goad6 cards
6 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.