3.5±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(215 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Draw engines2
Recursion1
Value engines5
Spot removal3
Board wipes2
Stax & hate1
Protection2
Fetchlands3
Dual & shock lands5
Premium utility lands5
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base85Threats41Consistency33
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Ninjutsu17 cards
17 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.