Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence186 pts
Estimated win turn
T7best
T9typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators6
Commander Synergy (1 group)+1ⓘ
Tutors4
Draw engines3
Cantrips & burst draw9
Scry & Surveil1
Recursion5
Value engines9
Artifact/enchantment removal1
Spot removal4
Board wipes3
Stax & hate5
Edict effects1
Protection2
Two-Color Mana Base (no fixing needed)+20ⓘ
Utility lands1
Basic lands2
+22
+14
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy+15ⓘ
Commander Synergy (1 group)+2ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats3
Drain effects12
Token generators2
Alternate win strategies2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+2-card combo 1→ Bracket 3
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.