Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(278 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw14
Recursion4
Value engines3
Spot removal6
Board wipes3
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands11
Taplands4
Synergy pieces9
Win conditions2
Combat threats2
Sacrifice outlets2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency83Mana base75Threats65
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.